|
 
   
Numark's X2
A TOTAL DJ SOLUTION FOR VINYL, CDS, AND MP3 CDS.
Considering all the attention–grabbing features on this muscular hybrid turntable, make sure that you don't overlook its most important asset: a slot–load CD player, with MP3 capability. Fear not, because once you start using the X2, you won't forget all of the great attributes packed into this unit.
Numark's X2 benefits from the industry's highest torque, direct–drive motor, which provides the long–term stability and durability that professionals demand. This exceptional turntable employs adjustable pitch control for both 33 and 45 RPM vinyl records, an ultra–precise aluminum tonearm with cue, height, and anti–skate adjustments. Best of all, the X2 utilizes Numark's patented interchangeable straight or S–shaped tonearm. The X2 is specifically designed for long–term dependable operation with its 12–inch anti–drag aluminum platter and solid core construction (which minimizes vibrations and unwanted noise).
The X2's CD player offers full MP3 playback capability as well as the ability to scratch, loop, manipulate and pitch adjust both audio and MP3 data CDs. Since both the CD and turntable can be played simultaneously, this double–threat hybrid turntable represents a bridge between the comfort and control of vinyl and the expansive capabilities of
For a video look check this out - http://www.youtube.com/watch?v=zrPvOkXQqsI
The
art of recording and processing vocals
by Rich the TweakMeister
Part I: The Recording Process
The most common mistake is recording
vocals too loud or too soft. The main goal to recording a solid
vocal is to get all of the performance. It's not easy to set levels
with a good, dynamic vocalist. As soon as you think you have the
level pegged, they do something like move a few inches and you find
out they are louder than you thought and meters are in the red.
So you lower the level and find out that the meters are barely moving
at all. If the vocalist is nervous and moving around, you might
spend hours and never find an optimum level. The human voice is
extremely dynamic, from soft whispers to piercing screams. If the
level is too low, you will be bringing in noise and hum if you amplify
it later. However, if you record too loud, there will be times when
the file goes "over" which will likely result in damage
that cannot be corrected later. The solution to this madness is
to use a compressor in the chain after the preamp. The compressor,
essentially, automatically lowers the volume when the input exceeds
a certain threshold. It's like an invisible hand on a volume control.
This allows a vocalist to get louder without going into the red.
One of my favorite settings is to have the input to the compressor
boosted so that all the "soft" words come through with
a strong level. As soon as the vocalist gets louder, the clamping
down begins and if they scream, it clamps down hard. The ideal is
to have more consistent loudness no matter what they are doing.
Large Condenser Microphones
Microphone sensitivity
The more dynamic (louder) the vocalist,
the less sensitive the mic needs to be. Some condenser mics will
distort like madness if the vocalist is too close when they scream
and it is an awful sound, especially if you are wearing cans (headphones).
There is nothing you can do to fix that audio either. Because the
distortion happened before the signal hits the compressor, all the
compression in the world cannot help. If there is a -10 or -20 pad
on the mic, use it with untrained wild vocalists. Otherwise, use
a dynamic mic which is less susceptible to break up under high sound
pressure levels (SPL). Or you can have them take a step back before
they commit their bellow from their personal living hell. But oops,
that's in the next section.
Note: Don't think that a vocal mic has to be a large diaphragm condenser.
There are many fantastic sounding dynamic vocal mics.
Proper
Mic technique.
This depends on the volume of the
vocalist. A soft sensitive voice requires that the vocalist nearly
devour the mic. I was kidding. Don't really
eat the mic. I meant 4-6 inches away. Otherwise, the rule of thumb
is about 1 foot away. The vocalist should back away a few inches
when they get loud and come in a few inches closer for quiet intimate
parts. The vocalist should not sing directly into the mic, or bassy
wind noise will get in the way. Just a few degrees to the side is
better. A pop filter should always be used. This is not only a good
device for getting rid of plosives and spitty sounds, but can be
used to keep the vocalist from getting too close and out of the
range where a proximity effect might engage excessively. So What
is a proximity effect, the proximity effect is the tendency of some
microphones to exaggerate the bass frequencies of a vocal when the
vocalist "eats", err, gets within 1 inch the mic. Comedians,
radio announcers and performers often use this to great effect,
but in a pop song, you typically don't want this sudden bass enhancement.
Pre-amp
Trim level
This is the amount of gain (volume)
applied to the mic signal, and it is calibrated in db (decibels)
from 0 to typically 60db All mics differ a bit on how much juice
they need. If you have a condenser mic, phantom power needs to be
engaged to power the preamp. Dynamic mics don't need phantom power.
Most mics will fall between 15-40db of boost. Have your vocalist
practice singing and try to get the loud peaks to peg close to 0db.
This will give the compressor a healthy level to work with. If you
are not using a compressor you will have to lower the trim to ensure
the signal never reaches 0db. That is a much lower signal than you
might think.
Compressor Settings
Setting
Gates: Compressors do add noise to a signal, and they do
destroy dynamic range. Noise is taken care of by gating the signal.
When it dips below a certain threshold, the audio signal is muted.
This is effective for getting rid of low level noise you do not
want in the file, such as bleed from headphones, or the vocalist
moving, turning pages on lyric sheets, etc. Gates have two parameters:
1) The noise floor threshold, and the Rate. The Noise floor threshold
eliminates all of the signal when it dips below the threshold, which
is set from -50db to -10db. I keep mine set to -30db. Yet one has
to be careful. If the gate is set too high, then the attack of the
vocalists words may be cut off or come in too abruptly. The Rate
parameter "fades out" the audio signal as the gate come
on. This is effective to prevent the gate from chopping off the
tails of the words. Usually a rate of 1-1.5 sec is enough.
Setting Threshold:
The Threshold is the all important level at which the compressor
kicks in. If you set the threshold to -10, it will leave all of
the signal under -10 alone. When the signal exceeds -10 then it
starts compressing at the ratio. -10 is an excellent place to start.
Don't confuse this with the fact that your gear is outputting -10
or +4 impedance wise. Though the threshold seems like it is a volume
control, it is not. It is merely telling the compressor at what
level compression takes over the signal.
Setting the
Ratio 2:1 is probably the most common setting for a compressor
recording or playing back nearly anything. A great starting point.
What this means, simply, is that it takes 2 decibels of sound energy
to raise the output meter by 1db. You can read the 1st number as
the db IN and the second as the db OUT. Again, 2db IN equals 1 db
OUT. Easy, huh? Yeah, with 2:1 you simply divide by two. You noobs
now should have a little light bulb going off in yer headz. So lets
test yourself, do the math, then you will grasp this fully.
Answer this: If your vocalist was
singing at -10db and suddenly got 20 db louder, without compression,
where would the meters post? "Uh, that's easy -10+20=+10. The
meters would post at +10 Correct! Which, as you should know is way
to loud and would ruin the track. Now, if you had 2:1 compression
applied, where the output is half of the input, where would the
output meters post?
10+(20/2)= is... is....is....zero
db! Yes! [Tweak plays his halleluiah chorus sample] It's Perfection.
Why is that? The vocalists 20db burst was compressed to an actual
10 db difference in gain. (the ratio 2:1 is the same as 20:10, or
half). Makes sense? Cool. (Note, you don't have to record all the
way up to 0db, leave a cushion for the best sonics)
Lets go one step further, make
sure you got this in your head. If you had the compressor set at
a 10:1 ratio what would that mean? It would mean for every 10 decibels
of gain the meters would only go up one db. So in our example, then,
the 20 db burst would only let the meters go up by 2db (10:1 is
the same as 20:2, or 1/10th of the original sound), Since they started
at -10, the overall level would be only at -8 during the sudden
20db boost. Hardly any change in the output level at all. Would
that sound "squashed"? You bet. Setting Attack and Release:
These settings can be tricky as they can "delay" the effect
of compression on the attack and make is hold on a bit too long
on release if set improperly. I suggest till you get these tricky
settings figured out (which takes quite a bit of experimentation)
you simple use the fastest attack and enough of a release so the
vocal is not boosted as the word trails off. Otherwise a word may
pump on you unnaturally.
Setting the
output: This is the final adjustment as the signal leaves
the compressor. It's sometimes called the "make-up gain".
They call it that because compression often lowers the overall signal
and you may need to boost it back up. Basically you want to optimize
this so it does not ever go over 0db in the recorder. With luck
you should see a consistent healthy level on the recorder's input
meters regardless of how loud the vocalist is singing.
Just a final note, you can compress
again after the vocal is recorded as you prepare your tracks for
the mix. So, don't get too wild with settings at the input (recording)
stage. You want the recorded vocal to sound natural, where the compressor
just makes it an overall more useful signal to tweak later with
exciters, harmonizers, pitch intonation correctors, and effects
like reverb, delay. et
c.
Technics -
SL-DZ1200 CD Turntable
The
new SL-DZ1200 CD Turntable transplants the DNA of the World renowned
SL turntables into a CD player. The development mission, now achieved,
was to allow DJs to make a perfectly smooth transition from vinyl
to todays musical media without disturbing the DJing technique.
With the incorporation of the SL Direct Drive motor and rotating
platter a DJ can create sets using CD, CD-RW, CD-MP3 and SD Audio
using the same beat matching and scratching techniques. On board
cueing, sampling and effects open up a whole new world of creativity
to stand each DJ apart from the crowd.
SL-DZ1200
Technical Specification
* SL Type Direct Drive Patter with Forward
and Reverse Option
* Full Scratch Capability
* CD, CD-RW, CD-MP3, SD Audio Playback
* Cue Point Functionality
* On-board Effects
* SD Card Storage for Settings and Sample
price -$899
The New Vestax
QFO

Price - $1399
For scratch DJ's and turntablists, the
VESTAX QFO is the ultimate go-anywhere, try anything, all in one
DJ tool. Not only is it an extremely powerful turntable but it is
also a full battle-worthy, 2 channel dj mixer with all of the professional
features you would expect from a Vestax Mixer. The VESTAX Q.F.O.
is a radical new tool for performance DJ's who are looking for a
lot more creative options and who want to own the most advanced
DJ workstation available in the world. With the QFO, DJ's will be
able to take what DJ Qbert has started and revolutionize the Scratch
DJ and Turntablist scenes.
The VESTAX QFO is a circular turntable
with an integrated 2-channel mixer that was designed in collaboration
with performance DJ QBert and Thudrumble's Yoga Frog. This new turntable/mixer
provides DJs with a convenient, all-in-one scratch DJ tool for performance
or practice.
The QFO's high-torque turntable offers
an ASTS (Anti-Skipping Tonearm System) tone arm and pitch control
with multiple variations to select from. Also included are two start
and stop buttons, which allow the user to create percussive start/stop
moves with either hand.
Each channel of the mixer section has
a 2-band EQ, and a phono and input switch, allowing users to control
the turntable on one channel and a CD player or other external source
on the other. Additional mixer features include crossfader curve
control, crossfader reverse, and input fader curve and reverse.
San Francisco-based turntablist legend
QBert has been a proponent of DJ culture since the mid-1980s. QBert's
talents have been recognized with numerous accolades, including
four consecutive Disco Mixing Club (DMC) USA and World Champion
titles, which led to his selection as a judge in this esteemed competition.
In 1998, DMC also awarded QBert a place in its Hall of Fame.
* Designed in collaboration with Thudrumble's
DJ Qbert and Yoga Frog
* Plug & Play portability
* Battle-ready mixer features including: cross fader curve control,
CF reverse, IF curve & reverse, 2- band EQ, user-replaceable
PCV performance faders
* High torque professional turntable built on the success of the
PDX Series
* Unique pitch control that follows the action of the platter from
one side to the other giving performers 180 degrees of pitch control
with 3 individual settings
EXTERNAL INPUT MIXER
Pre-loaded with the Global Professional Standard of the VESTAX PMC-05ProIII
circuitry. External inputs for each 2 channels, and ability to assign
sources from the QFO itself to each channel.
DYNAMIC BALANCE STRAIGHT ARM Adopting
a unique method, using the power balance of a spring and not using
gravity, creates a load to stabilize the needle pressure. This increases
the trace ability and assists the needle with anti-skip solution
especially during aggressive play.
DIRECT DRIVE DC MOTOR The motor, the
heart of the instrument is the original high torque direct drive
of high stability and reliance proven on the PDX-2000. Included
are 2 sets of START/STOP, 33/45RPM,
REVERSE, QUARTZ LOCK control, symmetrically laid out with a cross
fader in between , giving the player a universal set-up.
180° SPIN SLIDE PITCH CONTROL Total pitch adjustment
up to ±50%, with a spin slide control placed around the platter.
Linking hand movements and operative functions at the same time
are made possible.
CROSSFADER Included is the CF-PCV, the fader that has established
the PMC-05 and other series. The fader settings have been upgraded
and designed to withstand vibration during operation of the QFO.
INPUT: LINE×2(RCA)
OUTPUT: LINE×1(RCA)
HEADPHONE OUT ×2(1/4inch PHONE×1, MINI JACK×1)
MOTOR: DIRECT DRIVEDC MOTOR
STARTING TORQUE: 2.7kg/cm
STARTING TIME : 0.5 sec(33 1/3 rpm)70°
WOW FLUTTER: 0.007%
W.R.M.S TONE ARM: - Anti Skipping Tone arm System- Dynamic
Balance Method(max height adjustment 9mm)
POWER: AC 120V, 50/60 Hz
The
Pros and Cons of Digital Recording Pros Digital
audio recording is cheap. Even the best, fastest new computer equipped with the
niftiest digital interface and software will still be a few bucks cheaper than
a 2" 24-track tape machine. Which one provides better sound is a personal
opinion. Digital audio also provides more versatility. You can cut and paste sound
files until you turn blue and pass out. This is difficult and sometimes impossible
on an analog tape machine. However, an experienced engineer with a tape machine
can do some unbelievable things. Furthermore, if your studio is at home, it is
readily available. Recording is much better than scribbling samples and vocal
melodies when inspiration strikes you at 3 o'clock in the morning.
Cons There
are a few disadvantages. For one, you need a fast computer. If you plan to run
multi-track software with all the coolest plug-ins, your CPU will definitely choke.
However, the software you run has a dramatic effect on the performance of the
whole system. Without mentioning brand names, I used to run software from a reputable
vendor. I couldn't even run eight tracks and reverb simultaneously. After switching
to a much more efficient program, I have had much better results. I haven't been
able to max out the processor with dry tracks alone and it took quite a few effects
to even begin to stifle my poor computer. What
You Need to be On Your Way to Digital Recording
Computer
You'll
need a beefy computer. What is considered beefy? Well, you should first decide
what software you will use. Then build to the software vendor's recommendations.
Consider what format you'll record in. Will it be 24-bit 44.1 kHz? Which plug-ins
will you use? How many tracks would you like to squeeze out of your computer?
For general guidelines, you can't have enough CPU. This is a major bottleneck.
As for RAM, keep it between 256 MB and 512 MB. SCSI hard drives are generally
faster, but U-100 EIDE drives are catching up and cost a lot less. Unnecessary
expansion boards can drag down performance. If you fill every PCI slot mostly
with cards that don't help you get sound into and out of your computer, you'll
degrade your performance. Also, put a little extra money into a nice monitor.
You don't need a 42" flat-screen, but you will be staring at this thing for
long periods of time. Be kind to your eyeballs. Sound
card
A cheap sound card might
not operate at full duplex efficiently. At a minimum, try a SoundBlaster Live.
It has done the job for me in the past. But, if you don't mind spending a few
extra beans, get a sound card designed for digital recording. There are a few
good ones. Be sure to do your research at Dejanews. I've had excellent luck with
the M-Audio stuff. Software Download
as many free demos of software as you can. Software can make or break your digital
recording experience. I've used software from Steinberg, Sonic Foundry and Cakewalk.
There are lots of others so ask around. Consider ease of use, which plug-ins come
with it and how efficiently it runs. For example, I've run software that could
run more than one reverb. Different software on that same computer could run several
reverbs along with compressors and EQs.
Digital Audio Cards
by Larry McHugh (Courtesy of 8th Street.com) In
this is installment we`ll take a look at some options, and some recommendations
about this very important link in your digital audio studio. One important factor
is whether or not you plan on using an outboard physical mixer with your system.
Some digital audio cards offer break out boxes which have loZ mic inputs, and
guitar inputs, thus eliminating the immediate need for an external mixer. However,
if you are using midi instruments, you will need at some point to mix and monitor
the entire scenario of midi and audio, so some kind of external mixer would be
the way to go. An optimum solution is a digital mixer such as the Yamaha O1V,
which uses the standard ADAT lightpipe to run 8 buss audio into and out of your
sound card. The point is, whatever way you are going with the mixer should be
integrated with your choice in sound cards since they have to be compatible. You
may need to use a sound card with a break out box until you can get the mixer.
One
such way as this would be the Yamaha DSP Factory, which
incorporates a break out box system with a virtual O2R mixer. This is an expandable
system with some great features and effects. As you can see, the main card fits
into one of your PCI slots, and the break out boxes (which can be purchased separately)
fit into your bay slots, making for easy access.
It provides the mixing power of Yamahas 02R digital mixer, complete with
24 channels of digital mixing, onboard digital effects and dynamic processors,
plus 16 tracks of hard disk recording (eight tracks simultaneous) with up to 32-bit
resolution. Unlike most audio cards, it relies on its own processing power and
not the computers CPU, which makes all the card functions available simultaneously.
A built-in audio-streaming engine provides 16 tracks of record/playback of 32-bit
audio to and from the computers disk drive. It operates on the Windows 95
platform and comes with controlling software or allows you to use your own software
if you prefer.
New
from MOTU is the 828 Firewire Digital Hard Disk Recording System, perfect
for any FireWire-equipped Mac or Windows PC. This Audio interface features eight
channels of ADAT optical digital input and output (switchable to S/PDIF optical)
and RCA S/PDIF. ADAT SYNC input allows precise synchronization. The 828 has eight
24-bit analog outputs on balanced/unbalanced 1/4" TRS jacks, six 24-bit analog
inputs on balanced/unbalanced 1/4" TRS jacks, and two 24-bit analog inputs
on balanced/unbalanced 1/4"/XLR combo Neutrik connectors. Two mic pre-amps
with switchable 48-volt phantom power on the front panel, and CueMix® Plus
zero-latency monitoring of live input. This unit takes only one rack space and
works with any FireWire-equipped Mac or Windows PC. Includes 12' FireWire cable,
software drivers, and Audiodesk recording/mixing software.
The
Lexicon Core2 PCI Card is an affordable alternative to jumping into one
of these larger systems, and can be expanded down the road by adding other Lexicon
Core components. It offers four channels of analog in, eight channels of analog
out, eight channels of ADAT digital I/O, and S/PDIF I/O. 24-bit A/D-D/A converters,
featuring selectable DBX limiting on every channel for simulating tape compression
and improving headroom. Couple this with their optional MP-100 effects board,
and you have a great basic system.
One
of the most popular larger systems is the MOTU core 2408mkII which includes
a PCI card (the PCI-324), a rack space I/O unit (the 2408mkII I/O), a 12-foot
cable to connect them, software drivers for both Mac OS and Windows, and a complete
audio workstation software package for Mac OS called AudioDesk.
The 1U rack-mountable 2408mkII actually
provides 7 banks of 8 channel I/O: 1 bank of 24-bit analog on balanced
TRS connectors, 3 banks of ADAT optical, 3 banks of Tascam TDIF,
plus stereo S/PDIF. You can choose any three banks (24 channels)
to be active at one time. This means you can hook up three ADATs,
three DA-88s, and eight analog devices all at the same time and
access any three banks - in any combination of formats - at any
time. And you can freely switch formats at any time. This is a great
system that is expandable, and provides a lot of bang for the buck.
It can be easily configured for almost any kind of studio situation,
and is wll worth the investment.
Behringer
B-2 PRO Studio Condenser Microphone
Basically,
there are two types of technologies used in microphones: dynamic
and condenser. Comparing the two types, condenser microphones have
a wide-range frequency response as well as linear response, while
dynamic microphones do not have such characteristics. In contrast
with dynamic microphones, the condenser microphones require an external
power supply, usually phantom power or battery. Due to their excellent
frequency response, the condenser microphones have a wider view
of applications, from studio vocals and vocal sound reinforcement
to acoustic instruments.
You also must have read about omnidirectional,
unidirectional, and cardioid. These are pickup patterns which refer
to sounds coming from the side of the microphone. Omnidirectional
microphone picks up sounds equally well from all directions. Unidirectional
microphone picks up sound waves from one direction only, and cardioid
microphone usually has a pick up angle, much alike to unidirectional
type microphones. The typical pick up angle of a cardioid microphone
is 131°, whereas the omnidirectional microphone has a 360°
angle. Omnidirectional pattern best suits with picking up both signal
source and ambient signals. To pick up vocals or specific instruments
it is recommended to set up the B-2 PRO to cardioid pattern. The
figure eight pattern, which the B-2 PRO has, is suitable for ambient
signals like choirs. With this pattern, you will be able to pick
up ambient sounds better than with the omnidirectional pattern.
The connectors are in different flavors too.
The unprofessional side includes microphones with 1/4 and
1/8 jacks. The professional and higher quality microphones
have XLR plugs, just like the B-2 PRO. The cables connected to such
microphones use three thick conductors less likely to pick up interferences
or to break. Condenser microphones usually have such plugs.
Earlier we mentioned about phantom power source. Most, if not all,
condenser microphones require an external phantom power supply.
Professional gear imposes high fidelity and a simple battery or
a thin cable through which the microphone draws its power from the
soundcard or any other source is a no go.
The Behringer B-2 PRO features 1 large
dual-diaphragm. This makes the microphone suitable for higher fidelity
applications. The diaphragm is large and it features a dual design
which makes the microphone compatible with omnidirectional and cardioid
specifications. By having a dual-diaphragm, the B-2 PRO is capable
of covering a full 360° angle. The
B-2 PRO features a rugged construction with nickel plated brass
body. The microphone has a solid feel and it is quite heavy, too.
Even if it should not be dropped, Behringer anticipated such unwanted
experiences and created a solid body for the microphone against
any bumps or direct hits.
The 3-pin XLR connector is gold plated. By
connecting balanced cables to the microphone through the XLR connector
you will have lots of advantages. Most important is the less probability
of picking up interference. The thicker the cables are the more
cable length you can use and higher quality will be achieved. That
is why balanced cables must be used with the microphone.
The B-2 PRO studio microphone has three switches
on the body. The first is for switching between cardioid, omnidirectional
and figure eight pickup patterns. You can adjust it according to
your application. The second switch if for the 10 dB input attenuation.
You can set it on or off. It is very useful for live applications
such as concerts whereas the loud audio sources may seem a little
bit too much. And the third switch is the low-cut filter which reduces
the low frequency response to compensate for proximity effect. There
are even microphones twice expensive than the B-2 PRO that do not
have them. Price -approx $150
Microphones
Microphones
are transducers (a device that transforms one type of energy into
another. The basic design of a microphone consists of a diaphragm
housed in a protective container (capsule), which also houses the
electrical body. The concept here is that sound waves from an
instrument or voice is projected into the diaphragm and the diaphragm
thru its vibration mechanically
and electronically recreates sound into electrical energy. There
are three popular classes of microphones, Condensers,
Dynamic and Ribbon.
Condensers
are defined as a type of microphone in which the diaphragm is one
plate of a capacitor (condenser) containing an electrical charge.
An electrical output signal is generated by detecting the variations
in the charge present in the capacitor resulting from movement of
the diaphragm by sound waves. Some are called capacitor microphones.
Condensers mics are very sensitive some have to be powered from
the console, which is why you usually see the term " phantom
power" on some mixers. Some condensers have a built in "Electret"
which is a permanent charge connected to the capacitor. These mics
are most times very accurate meaning they tend to recreate correctly
the sound source with out many alterations.
A
Dynamic Microphone is defined
as consisting of a diaphragm mechanically attached to a coil operating
in a magnetic field. Sound pressure variations cause movement of
the coil within the magnetic field, producing a small voltage across
the coil terminals. As you can see by the definition the dynamic
mic is a lot more durable. And also less sensitive to sounds out
side its parameter. This might be to your advantage, if you're
recording several vocalists in a small room without a divider for
instance, you can close mic each person to prevent leakage.
The
Ribbon microphone is an early
form of dynamic mic. Ribbons are known for having a flat frequency
response with a smooth, softened high end. Ribbon mics can also
be very effective for medium-distance miking. Fragility of the ribbon
must be protected from explosive signals and other strong blasts
of air. Extreme sound pressure, such as that from a bass drum, a
loud amplifier, a vocalist's popped "P"-or even from slamming
the lid on the mic case-can stretch or destroy a ribbon. Phantom
power can also ruin a ribbon and therefore should not be used. In
addition, ribbon mics do not have a high output level, so it is
important to pair them with a quiet microphone preamplifier with
lots of gain.
Choosing a microphone depends
on what you're recording (soloist, groups, instruments etc.) and
how much you can afford. There are great mics in all types. In choosing
a microphone, it is to your advantage to choose one with a flat
response. (Meaning what goes in is as close as possible to what
comes out) The goal here is that if the mic captures the recording
as accurate as possible then you can always add effects later,such
as with equalization, delay, reverb, compression etc. I recommend
that before buying a mic, listen to it first. Try to set up in the
store a similar setup to your own studio and listen to the characteristics(
personality) of several mics before choosing one . Also remember
a microphone is a very sensitive tool so treat it with care. Also
remember that the cable connecting it to your mixer has to be shielded,
(heavy rubber, protecting it from any outside signals), or it will
start to act like an antenna. So get a good cable to connect to
your microphone.
Microphone Patterns: omni,
bi- directional, cardioid, hyper cardioid, and shotgun.

MICROPHONE
PLACEMENT ON VOCALS
By Robert Dennis
ADMINISTRATOR, RECORDING
INSTITUTE OF DETROIT

The sound wave from the vocalist projects
over a wide angle. In addition to projecting out, the vocal both
projects up and down (to the ceiling and floor) and to the sides
of the singer. Thus you can put the microphone up, down and to the
sides of the vocalist and still get a good sound.

When the singer sings "hard consonants"
(like words beginning with B, C, T or D) there is a blast of air
out of the singer that projects out and down. Putting the microphone
in this blast of air can cause the microphone to "pop."
Vocal
S sounds make a high-frequency (7 kHz) blast of sound that can distort
analog tape and doesn't sound very good on a digital recording.
Because of the alignment of a singer's teeth, most vocalists "S"
louder on one side of the mouth than on the other. Have the singer
say "Sally Sucks Soup" as you walk around the singer and
find the spot where there is the least projection of the S sounds.
This is a great ice-breaker with the singer and gives you valuable
information as to where to place the microphone.

Place the body of the microphone up above
the blast of air from the consonants and off to the side where the
signer has the lowest volume "S" sounds. Point the front
of the mic at the lips of the singer. Use a distance of 6 to 8 inches.
The singer should sing "straight ahead" and not "into"
the microphone.
Some
singers will still try to look into and sing into the microphone,
undoing all of your fine placement. In this case give the singer
a microphone to sing into. Have them get two inches away from the
microphone and sing directly into the mic. This is a "placebo"
microphone that wouldn't even be brought up at the console, but
it will keep the singer at the right angle and distance from the
actual mic you are using.
And Good Vocal Recording!!!!!!
The
new Akai MPC 1000
In 1988, Akai professional
introduced the now legendary MPC60 to the world. The MPC60 didnt
just change the way we worked - it actually created new styles of
music never before imagined, styles of music that have evolved over
the years but are as relevant today as they were 15 years ago when
the MPC concept was born.
However, in building bigger and better machines,
we realised that, size isnt everything when customers started
asking for a compact, portable 'laptop' size MPC!
Enter the MPC1000. 
Small and perfectly formed (and not much
bigger than an A4 sheet of paper), this diminuitive MPC is not some
compromised little runt of the litter as you might expect. On the
contrary - the MPC1000 inherits many of the major features of its
older, bigger siblings but in a compact form factor that makes it
ideal for carrying around
to your friends, to a gig, to a
session
wherever. And its a creditable alternative to
computer based systems.
As part of its lineage, the MPC1000 features
the sixteen characteristic velocity and pressure sensitive pads
that have been an established (and essential) component of the MPC
series since its inception arguably, they are the best pads
on any drum machine past or present! Also
retained is the MPC's legendary 'feel' and 'groove' so that you
can be sure that your beats and sequences just swing.
Add to these a well established, friendly
and intuitive user interface, two separate multi-effects processors
(plus a master output effects processor!), resonant multi-mode filters,
4-way sample layering and velocity switching per pad, two MIDI ins
and 32 MIDI channels via the two MIDI outputs, multiple audio outputs.
But there are new things too: 
The use of compact flash as a storage medium,
for example, makes for more than enough room to save your sounds
and grooves in an extremely compact, portable and readily available
format and present testing has verified the use of up to 2 Gigabyte
cards. With regard to internal memory,
you get 16Mb of on-board RAM as standard but this can be expanded
to 128 MB.
Price - $880
Getting
Your Ears Ready
When
I thought about what the first article should be? I figured lets
start with the fundamentals, and that would be your ears. Listening
is a talent; all producers must have "ears". Your ears
are an integral (important) part of the tools you'll need to be
a successful producer, engineer? Your ears are probably more important
than the equipment you will be using. Your ears have to decipher
what the hell is going on in the studio. You'll need to know, what
was the artist, producers, mix engineer or recording engineer is
thinking and how did all these efforts come together (or basically,
how the hell does all this shit sound?). Recording is a team effort
(even if it's a team of one So I'll warn you what you are about
to do might change the way you listen to music forever.
Okay you've been warned, let's get started.
Grab 2 CDs, (I recommend that you have two songs to listen to compare
them. I think it should be from 2 different artists on different
labels with different producers). Put the first CD on and start
listening. Listen to the snares the producer uses, listen the bass
sounds, listen to the lead and background. Listen to the left and
right headphone separately, can you hear a difference, are some
of the sounds recorded to come out left or right? What is it that
you like? What did the producer do, or didn't do that you like?
This is the difference; you have to tune up them ears. So start
by listening, try to figure out what you like and don't like and
how the sounds you select determine what type of song you're going
to create.
Building
a Studio
Want
to record music in your bedroom/bathroom/basement? Then you need
to build a small studio that'll let you do this. What you want is
going to be a function of
- (i)
how much you can afford, what you want to do with your music,
and the quality/flexibility of recording.
- What
to use to make music
The following are some examples of what a small home studio could/should
have.
- Microphone:
You're going to pay about $150 for a decent recording mic, and
about $250 for a decent Condenser mic.
- Effects
processor(s): Processors will run about $100-$200 each. (Of course
they can be much more expensive also, these are basic prices)
The usual suspects are Delay/Reverb Multi Effects processor, Compressor/Limiter,
Mic Preamp, Sonic Maximizer/Exciter.
- Rhythm:
Since you're doing it yourself, you need to decide what to do
for the rhythm section. You could get a bass guitar, a drum machine,
a really cheap keyboard, or you could get a decent keyboard workstation
(approx $900-$1500) where you can program all of these. You can
get a used drum machine for about $150 -$300 bucks.
What
to use for recording the music
Digital/hardisk recording
There
are many hard disk recorders around, but again, price is an issue.
Some Prices:
- 4
Tracks BOSS BR532 - $399 KORG PXR4 Pandora - $399
- 8
Tracks - FOSTEX VF08 - $599 BOSS - BR8 $699 Roland VS -880/890
$990 ($650 used)
- 18
Tracks - Roland VS1800HD $1,500
- Monitors:
I recommend you invest in a pair of excellent headphones (spend
about $50). A general rule---try your mixdown on as many machines
as possible). Passive Monitors (Amplifier needed) such as: the
Alesis One Mk2 $250 per pair, Event 20/20- $300per pair, Powered
monitors will run approx $250 each (no amp needed)
- Mixdown
sources: Sony / Fostex DAT (Digital Audio Tape) approx $650, A
CD Recorder such as the Phillips CDR600 will run about $300. A
good tape deck will be around $100 dollars. (Tip- if u can't afford
a CDR or DAT, a Stereo VCR will fill in just fine)
- Recording
Media: A CD recorder is essential, if not a tape recorder will
have to do
Using
Computers to make and record music
Computers
(different kinds) can be used at various stages of your recording.
At the extreme, you can use a computer to do digital hard disk recording,
editing, and adding effects. You can use a Personal Computer for
sequencing with a Pentium III machine with 120 GB of RAM (Random
Access Memory) and 40GB of hard disk space that you can use for
sequencing. In my view, instead of going for an expensive synth/sampler
combination, a PC is the thing to go for since you can sample any
instrument and use it in your sequencer. Expect to spend anywhere
between $1000-$2000 for the whole set up. If you already have a
PC, a soundcard might cost you anywhere from $200-$1000.
I am not being specific here since computer technology changes so
rapidly. Here are a few tips to keep in mind when purchasing a computer
to record music:
- Buy
a computer with a large hard drive. (at least 40.0 GB)
- Look
for at least 512mb RAM (Random access Memory)
- Pentium
3 or higher recommended
- Make
sure the software you like is supported by the hardware you buy
(especially with regards to soundcards).
- Buy
a quality sound card if you can afford it. (approx. $150-$700)
- Some
other expenses, Amplifier ($200), Mixing board ($400), Keyboard
module or keyboard ($400), EQ ($100)
- Wires
($100), Software ($300), CD's ($20), Mic Stand ($15), Pop Filter
($20)
Official Technics SL1200 Update
DJ's
- Technics has released three new flavors of 1200's! Here's the
inside story:
Technics new SL1200MK5 Direct Drive Pro
Turntable
The SL1200MK5 replaces the popular SL1200M3D. The SL-1200MK5 Direct
Drive Turntable offers a number of groundbreaking features along
with the time-tested functions made famous by the original "wheel
of steel." Significant tone arm modifications have greatly
reduced skipping and with customizable braking speeds, you can really
fine-tune your performance. There is also a Quartz-Lock (zero pitch)
button and a selectable pitch range of ±8%. The long-life
LED stylus illuminator is also a fun new innovation.
Technics new SL1210MK5 Direct Drive Pro Turntable
- Black Finish
This new model replaces the SL1200M3DB. It is identical in features
to the new SL1200MK5 expect with a black finish instead of the standard
silver finish.
Technics new SL1210M5G Direct Drive "Grand
Master" Turntable - Black Finish
As the new "flagship" turntable from Technics, the SL-1210M5G
"Grand Master" Direct Drive Turntable offers even more
features. Check out the technologically advanced tone arm modifications,
which virtually eliminate skipping. This is awesome news for scratch
DJs. And now you can customize braking speeds to suit your applications.
There is also a Quartz-Lock (zero pitch) button and expanded pitch
range options: ±8% or ±16% via computerized pitch
control. Blue LED numbers indicate the amount of pitch adjustment
currently applied. A second button next to the pitch-reset button
allows you to switch between the two levels of pitch adjustment.
There are two columns of numbers, 2/4/6/8 and 4/8/12/16, and each
press of the button switches between the two columns and illuminates
the current setting. Another new feature is the long-life blue LED
stylus illuminator.
More
SL1200 scoop:
o The SL1200MK2 and SL1200MK2B (black finish) will continue in production.
These models are now the "entry level" SL1200's.
o ProSound has a limited number of the discontinued SL1200M3D Turntables
in stock at the special price of $397.99 while supplies last.
o Accept no substitutes! With the new SL1200's now out we are already
seeing a number of non-Technics dealers attempting to sell "gray
market" versions of the new 1200's without disclosing this
information. "Gray market" 1200's are not designed for
the U.S. market. These SL1200's are designed for other countries,
usually with different AC requirements. Many of these turntables
have also been modified to work on U.S. voltages. In these cases,
Technics will NOT honor the warranty. Most gray market turntables
also have instruction manuals in Japanese or other languages - not
English or Spanish.
|
|